July 2020 – PCF signs a publishing and development agreement with Take-Two Interactive for a new action AAA game, under the code name Project Dagger. June 2019 – At E3, Square Enix reveals Outriders – a co-op looter shooter set in a dark science fiction world.Īugust 2019 – Bulletstorm: Duke of Switch Edition launches on Nintendo Switch. June 2019 – PCF opens a studio in New York, which is joined by the team of Defiant Games, including its founders David Grijns and Roland Lesterlin. March 2018 – PCF opens a studio in Rzeszów, Poland. September 2017 – PCF opens a studio in Newcastle, UK. A bonus highlight of the remaster is the guest appearance of the legendary Duke Nukem as a playable character. The same year, PCF starts a collaboration with Gearbox Publishing, which will publish a remastered version of Bulletstorm.Īpril 2017 – Gearbox Publishing launches Bulletstorm: Full Clip Edition. At this point, around 40 developers work at PCF – all of the people that trusted Wojciechowski and his partners, and decided to stay in PCF, received shares of the company.įebruary 2016 – A pitch for a new PCF game catches the interest of Square Enix, which leads to the signing of a publishing and development agreement for a AAA title. Studio returns to People Can Fly brand name and also retains rights to the Bulletstorm IP. As a part of Epic Games, the studio participates in the production of such games as Fortnite: Save The World, Infinity Blade, SpyJinx, Unreal Tournament, and Paragon.Ģ015 – Sebastian Wojciechowski acquires the studio back from Epic Games together with his associates – Bartosz Kmita, Bartosz Biełuszko, and Krzysztof Dolaś. November 2013 – PCF changes its name to Epic Games Poland. The games is warmly received and has a Metacritic score of 79/100. March 2013 – The launch of Gears of War: Judgment, a prequel for the popular trilogy from Epic Games co-produced with PCF. shares and becomes a sole shareholder of company. Epic Games buys the remaining 40% of the People Can Fly Sp. The title has a Metacritic score of 82-84/100, depending on the platform, and great reviews from such media as Destructoid, Game Informer, Eurogamer, PC Gamer, or IGN.Ģ012 – Sebastian Wojciechowski, the current CEO of PCF, joins the company as a Member of the Board. The first title that PCF works on for Epic is a PC port of the bestseller shooter Gears of War.Ģ011 – A new game from PCF hits the market – Bulletstorm, published by Electronic Arts and co-created with such well-known names as Rick Remender, scriptwriter of Dead Space and a popular comic book author. This leads to establishing a collaboration with Epic Games, which acquires a majority stake in the studio in 2007. The game was praised by the critics – it had a Metacritic score of 81/100 and received many awards from media, including Game of the Month from Game Informer and GameSpot.Ģ006 – THQ, which previously had signed a publishing and development agreement with PCF for Come Midnight, an ambitious mix of action and adventure game with noir atmosphere, cancels the title from their publishing plans.Ģ007 – PCF decides to create a demo for a new title using the popular Unreal Engine. Below you will find a retrospective of the most important facts from two decades of PCF’s existence.Ģ002 – PCF is established by Adrian Chmielarz, Michał Kosieradzki and Andrzej Poznański, previously associated with Metropolis Software, a pioneer company of the Polish game industry (creators of The Mystery of the Statuette, Teenagent, and Gorky 17).Ģ004 – The global launch of PCF’s first game – Painkiller, a shooter published by DreamCatcher Interactive. This year PCF is celebrating the 20th anniversary of its presence in the game industry and reminding everyone that their established position in the market comes from a rich history, thanks to which the studio is considered a shooter genre specialist, and one of the leading developers working with Unreal Engine technology. is a global public company on the Warsaw Stock Exchange, with locations in Poland, UK, US and Canada, and over 500 employees onboard (1/3 in North America). Today People Can Fly is one of the top studios in Poland in the AAA games market segment – what’s more, PCF Group S.A. The Aviators of gamedev are celebrating two decades of flying high in the game industry
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